Overwatch: Fixing Play of the Video game is "Truly Hard"

In an interview with GameSpot, Overwatch lead software engineer Rowan Hamilton admits that fixing the Play of the Game is more difficult than it looks.

"From a technical viewpoint, it's an actually difficult problem to have a computer figure out exactly what is cool," said Hamilton. We continuously look at Play of the Game, and we've got a whole lot of data on Play of the Games are really taking place out there in the wild, and we can kind of see patterns about this character getting a lot of PoTG for these killstreaks, they're getting a lot of damage, or they're getting a Play of the Game for that."

"We also have a lot of cool systems internally where we can play with the algorithm that figures out Play of the Game and play the same game back once again, and be like, 'Okay if I fine-tune these numbers, exactly what's going to be the Play of the Game that gets picked this time?' It might've been Widowmaker getting three snipes, but I alter the weighting on some other aspect that we take as vital, and it could all of a sudden its Mercy reanimating everybody on the point 2 2nd prior to the match ended. It's going to be an ongoing procedure, and hopefully we continue to enhance it."

Hamilton stated the group is continuously tweaking the system to take into account the difficulty of certain actions, like sniping a Tracer you only saw for a hot second. As part of that continuous procedure, Blizzard has had a variety of bad moves and interesting results in tweaking Overwatch's PotG algorithm.

"I believe at point when we were tweaking it Zenyatta would often get Play of the Game every time he popped his ultimate, because he would just do this enormous quantity of healing and the algorithm would often freak out, but it was just Zenyatta simply sitting there floating," said Hamilton.

Till then, Torbjorn and Bastion continue to acquire those Play of the Games. Overwatch is presently readily available on PC, Xbox One, and PlayStation 4.